Make a note of each unit's current number of Crusade points on your Order of Battle (see Crusade Blessings to find out more about how Crusade points effect your battles). Make a note of each unit's Power Rating on your Order of Battle.Ī unit’s Crusade points is a measure of how many upgrades and bonuses it has accrued while part of your Crusade force - it will typically start at 0 when first included in your Crusade force, but will increase as the unit gains experience in battle. This is called your Crusade force's Supply Limit, and it can be increased by playing more battles (as explained later). A player’s Order of Battle can consist of any number of units, but you must have a Crusade card for each unit and the combined Power Ratings of all the units in your starting Crusading force cannot exceed 50. Order of BattleA player's Order of Battle is primarily a list of all the units that they have as part of their Crusade force. Win or lose, your army will learn from each battle, gaining varying amounts of experience which they will carry with them as you continue your crusade. On top of this, each player is able to select specific Agendas that only their army is pursing in battle, leading to endless diversity in the games you will play. This pack encourages a great range of dynamic and strategic play styles, containing a mixture of missions with balanced deployments and objectives, as well as those in which each army is pursuing entirely different goals. Furthermore, when two forces of different levels of experience encounter one another, the Crusade rules provide you the tools to ensure that the battle is not unfairly balanced in either direction.įollowing the Crusade rules you will find the Crusade mission pack. What this means is that you don't have to play with the same group of opponents if you don’t want to - any Crusade force can be pitted against any other at any time. Your units will develop skills that allow them to better slaughter the enemy, your characters will uncover prized relics that they can use in the ongoing war effort, and as your army continues to fight on new fronts, so too will you be assigned more and more warriors to command.Įach Crusade force is on a personal crusade that you, the commander, can define however you like. When you launch your Crusade, your force will be relatively small and inexperienced, but in short order you will shape it into a hardened Imperial battle group, a nightmarish Chaos warband, or a marauding xenos horde. With a Crusade force you can fight any number of battles against any number of different opponents, and from mission to mission you will watch your army grow in size and experience. But perhaps the most flexible, engaging and comprehensive narrative play experience can be found in creating a Crusade force. Another is to wage a campaign in which a set group of players fight a series of missions over weeks, months or even years, with individual battles shaping the outcome of a long and bloody war. ![]() ![]() ![]() One of the most common ways of engaging in narrative play is to recreate famous battles found in Codexes, campaign books and Black Library novels, pitting your army and strategies against those of an opponent to see if you can change the course of history. The term narrative play can apply to many different types of games and styles of play.
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